P+ - Meta Knight - Action - 0x11a

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  2. IntVariableSet { variable: RandomAccessInt (0x0), value: 470 }
  3. IntVariableSet { variable: RandomAccessInt (0x1), value: 471 }
  4. if (OnGround)
    1. SetEdgeSlide(StayOn)
    2. SetAirGround(6)
    3. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
    4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    5. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  5. else
    1. SetEdgeSlide(Airbourne)
    2. SetAirGround(0)
    3. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
    4. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
    5. CreateInterrupt { interrupt_id: Some(10002), action: FallSpecial, requirement: (AnimationEnd) }

Exit Script